AFRICAN ART
VIDEO LEARNING GAMES
Afroverse
(UEFN / Fortnite)
Afroverse is an educational, interactive game developed using Unreal Editor for Fortnite (UEFN) by interns Pragya Verma and Yeoul Shim in collaboration with the Savannah African Art Museum, under the guidance of Jane Woolard.
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Click HERE to play Afroverse
The project transforms African cultural heritage into a playable learning environment, combining interactive storytelling, digital art, and myth-based exploration. Real museum artifacts and oral traditions are presented as part of a “living museum,” allowing players to learn through active participation rather than passive observation.
All artifacts in Afroverse were carefully 3D-scanned, digitally refined, and accurately integrated into the game world. Players engage with stories inspired by African mythology, exploring themes of ancestry, memory, and cultural continuity. Learning is reinforced through narrative quests and a virtual museum connection that highlights the importance of understanding the past to inform the present.
To ensure historical and cultural accuracy, all narratives were reviewed by museum curators. The project also incorporates living history through an interview with Mamounata Nikièma / Kaboré, a descendant of Princess Yennenga of Burkina Faso.
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Click HERE to check out our project
Gems of Africa
(Meta Horizon Worlds)
Gems of Africa is an immersive educational experience developed for VR and mobile platforms by Yeoul Shim and Pragya Verma using Meta Horizon Worlds. Inspired by real artifacts from the Savannah African Art Museum,
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Click HERE to play Gems of Africa
The experience introduces learners to African history, archaeology, and material culture through exploration and discovery.
Students explore four interactive zones where they dig for digital gemstones, uncover museum artifacts recreated from 3D scans, and learn cultural stories guided by virtual museum NPCs modeled after real museum docents. Each discovery reveals historical context, mythology, or cultural meaning tied to African traditions.
Key educational features include guided exploration, AI-assisted environments, interactive resource systems, and thematic zones designed to encourage curiosity and inquiry-based learning. By supporting both VR and mobile access, Gems of Africa makes museum-based education more accessible to classrooms, remote learners, and global audiences.
Together, Afroverse and Gems of Africa demonstrate how game-based learning can support cultural education, digital literacy, and meaningful engagement with African heritage in contemporary learning environments.






































